Read the city from above.
Tactical dash-and-cover action from an isometric camera, wrapped in a cinematic story about debt, memory, and a power grid that learned to pray.
Original playable-world concept / Elusion Works demo
Blackout Protocol
Drop into Eidolon Spire after the grid gods go silent. Command a winged breach rig, carve through corporate cathedrals, and keep the last district alive until dawn.
01 / signal
Tactical dash-and-cover action from an isometric camera, wrapped in a cinematic story about debt, memory, and a power grid that learned to pray.
The hero loop sells the world instantly. Every following section behaves like a playable dossier instead of a static marketing strip.
The video, poster, mark, district map, and HUD language are generated locally for this fictional game demo.
02 / arcology
Eidolon Spire is one vertical city split across four failing systems. The scanner changes objective, threat, and environmental readout without leaving the page.
District 09 / brownout
Worker housing has become a vertical maze of emergency shrines, dead lifts, and drone nests. Keep the lantern relays alive while hostile debt collectors climb from below.
03 / combat loop
Slash through sightlines, vault cover, and redirect incoming fire with a luminous wing-rig built for close tactical violence.
Queue commands while moving: blind turrets, mark elites, drag loot, or stitch a temporary shield around an exposed ally.
Every arena pulses between darkness and emergency light, changing enemy behaviour, stealth routes, and damage windows.
Seraph rig
Short-range crescent blade that stores kinetic charge on perfect dodges.
04 / factions
Religious debt syndicate
A lending cult that turns unpaid balances into battlefield hymns. Their agents arrive with gold respirators, choir drones, and contracts printed on human skin.
05 / trailer room
This demo ships a real locally generated WebM trailer loop plus a poster frame. The fallback is a procedural motion plate, so the first viewport still reads if video playback is unavailable.
06 / launch vector
A public portfolio demo for testing high-impact game landing pages with video, interaction, and original procedural assets.